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Heroes of the Storm: Murky Spell Kit

If I remember correctly all of the assets I made for this were done in about a week. I modeled, textured, rigged, and animated all of the assets here (excluding the Uther model). My favorite part of this was how far I could push the animations on the egg and the pufferfish to be comical. Typically I don't do this sort of animation so it was fun to try something a little more Chuck Jones style.

This is Murky's respawn egg. I Modeled, Textured, Rigged, and Animated this asset. I was given a pretty loose idea of what the art director wanted, but otherwise had quite a bit of creative freedom. I just remember "He's got to have a mailbox!"

This is the screen overlay for a player respawning as Murky. I modeled, textured, rigged, animated, and created FX for this asset.

This was my original version for Murky's ultimate. I believe we had to modify it slightly for the game. I modeled, textured, rigged, animated, and create FX for this. Peter C Lee concepted it.

This is the pufferfish spell for Murky. This was a ton of fun to make. I modeled, textured, rigged, and animated it. Alim Chaarani did the FX.