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Heroes of the Storm: Braxis Environment Assets

These are some of the environment assets I worked on for the Braxis Holdout map in Heroes of the Storm.

I was given a ton of freedom on this model. I concepted, modeled, textured, rigged, animated, and created FX for this. The pilot was made by Ed Crane and animated by Michael Cuevas.

This is a set of cliff assets. I concepted, modeled, textured, rigged, animated, and made FX for these. I actually built these completely from a modular kit that I made.

This is a set of highly impractical construction equipment. I concepted, modeled, textured, rigged, animated, and made FX for these. I also built these completely from the modular kit that I made.

The bunker model was modeled and textured by Bryan Marony (who is an awesome human being). I modeled/textured/rigged/animated and made FX for the interior mechanisms for the birth animation.

The silo was modeled and textured by Michael Fabay. The awesome giant robot was modeled and textured by Kyle Jenson. The robot was concepted by Peter C Lee. I rigged and animated this birth animation. Was really fun collaborating with Peter and Kyle!

This is the modular kit I created for Braxis Holdout.  Pieces of this can be seen all over the StarCraft maps in Heroes of the Storm.  I wanted to encourage animation and transformations in the environment, which is why I built these.

This is the modular kit I created for Braxis Holdout. Pieces of this can be seen all over the StarCraft maps in Heroes of the Storm. I wanted to encourage animation and transformations in the environment, which is why I built these.